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 Official Dice Roll 4:48 PM on 10/18/05 | October 18, 2005, 4:48 pm
Roll 1, 20 sided di(c)e 8 times. Add 13 to each roll. Drop the lowest 0 di(c)e. 4 + 13 = 17 11 + 13 = 24 20 + 13 = 33 14 + 13 = 27 20 + 13 = 33 6 + 13 = 19 5 + 13 = 18 15 + 13 = 28 Total = 199
8 attack rolls. If one misses those that come after will fail automatically! |
 Official Dice Roll 4:49 PM on 10/18/05 | October 18, 2005, 4:49 pm
Roll 1, 20 sided di(c)e 2 times. Add 13 to each roll. Drop the lowest 0 di(c)e. 15 + 13 = 28 3 + 13 = 16 Total = 44
2 of the dice was natural 20 which mean. Chance for critical hits! |
 Official Dice Roll 4:53 PM on 10/18/05 | October 18, 2005, 4:53 pm
Roll 1, 10 sided di(c)e 8 times. Add 4 to each roll. Drop the lowest 0 di(c)e. 8 + 4 = 12 2 + 4 = 6 7 + 4 = 11 10 + 4 = 14 5 + 4 = 9 5 + 4 = 9 3 + 4 = 7 8 + 4 = 12 Total = 80
Damage (including half my mage level according to Morgoth's house rules). |
 Official Dice Roll 4:54 PM on 10/18/05 | October 18, 2005, 4:54 pm
Roll 1, 10 sided di(c)e 2 times. Add 4 to each roll. Drop the lowest 0 di(c)e. 5 + 4 = 9 2 + 4 = 6 Total = 15
Eventual extra damage (on roll 3 and roll 6) |
 Rynor Edited at 4:57 PM on 10/18/05 | If every roll was a hit I have lashed out a total of 95 points in damage. I love being a mage! If both roll 3 and 5 were criticals roll 3 did 20 points of damage on a poor zombie and roll 5 did 15 points of damage. |
 Official Dice Roll 10:27 AM on 10/28/05 | October 28, 2005, 10:27 am
Roll 1, 20 sided di(c)e 3 times. Add 0 to the result. Drop the lowest 0 di(c)e. 16 = 16 11 = 11 9 = 9 Total = 36
Roll 1 = +4 initiative
Roll 2 = +4 ride check for combat
Roll 3 = +9 attack with mace
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 Official Dice Roll 10:28 AM on 10/28/05 | October 28, 2005, 10:28 am
Roll 1, 8 sided di(c)e 1 times. Add 4 to the result. Drop the lowest 0 di(c)e. 8 + 4 = 12 Total = 12
Mace damage |
 Official Dice Roll 11:10 AM on 8/11/07 | August 11, 2007, 11:10 am
Roll 1, 20 sided di(c)e 1 times. Add 0 to the result. Drop the lowest 0 di(c)e. 12 = 12 Total = 12
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