Home | About | Current Stories | Join | Forum
 
Welcome to StoryCrafter.com, an interactive story community.
Pages: [1]   Go Down
Print
Author Topic: Anyone home?  (Read 390 times)
Dream Weaver
Beginner
*
Offline Offline

Posts: 5


« on: December 03, 2010, 10:57:01 AM »

Hello all fellow writers. I'm just writing to enquire if anyone had any accurate predictions on when the site might start to become more active. I've currently got a story I set up called 'Novaridium - Twilight's Cityscape' which I set up on the 21st November, and as of yet, have had nobody join the cast of that story. Hoping I will when it gets busier on this site. Just wondering if people had any idea when that might be.
Logged
argyle2001
Scribbler
**
Offline Offline

Posts: 168


« Reply #1 on: December 03, 2010, 12:47:55 PM »

The site seems to have its boom times and its lulls, and neither lasts for any predictable length of time.  I've been writing here for about four years or so, and we're probably in the longest overall lull I've seen... but there's just no predicting these things.

Also, you never really know if there's no traffic here.  The only thing you can really be sure of is how much activity there is.  It's like particle physics in reverse.  You can only observe a writer in action.  If he stands still, he disappears.

However, even in the deepest of lulls, it is possible to get together a cast of dedicated writers.  And at the best of boom times, it's possible to just put up a story that nobody chooses to join.

There will always be enough writers present to populate a story, regardless of the volume of activity on the site in general.  The trick is getting them to populate YOUR story.

Your hypothesis: there aren't enough writers here, currently

Antithesis: there are enough writers here, but they didn't choose to write in YOUR story.

Thesis: IF there are enough writers to populate a story, but they didn't choose to write for your story, THEN the story did not attract the writers.  This can be tested by examining and/or modifying the story.


If you would care to analyze the story, I would be glad to offer my opinion.  (You are welcome to decline, of course, or to accept and then disagree.)  At the very least, it'll start a debate and get a few sets of eyes on your story.  There are writers here who simply love to argue with me.
Logged
ArchaeoGirl
Beginner
*
Offline Offline

Posts: 16


WWW
« Reply #2 on: December 03, 2010, 01:13:29 PM »

Well, I'm not going to argue with any of that. Wink

For my part, I don't think I know anyone who is actively looking for a new story right now.  Not that I know a huge amount of people on this site by any means, but I still don't really recall a time when everyone I usually write with has seemed so swamped with real life and/or is simply full up on stories.  And then, of course, it's the holiday season to boot!  Not the best time to start up a new tale.

I do recommend requesting feedback if you continue to have problems attracting a cast.  It isn't always pleasant, of course, but it tends to be quite useful nonetheless.  If nothing else, it provides insight into the various expectations and interests of the writers here. Plus, it's been too long since we've had a good debate around here! Smiley
Logged
Merzedes
Scribbler
**
Offline Offline

Posts: 150


If justice is the dish, then I am your waitress.


WWW
« Reply #3 on: December 03, 2010, 07:20:53 PM »

One thing I will say--in the four plus years I have been hanging around here, there is ALWAYS a lull between October and January. It never comes to a complete halt, but between school, work (for retail folk) holidays, family and etc., this is a busy time for many people away from their keyboards. Some things never stop completely but even the most active story can come to a crawl.
Logged
Lex
Site Admin
Hack
*****
Offline Offline

Posts: 418


« Reply #4 on: December 04, 2010, 07:37:43 PM »

Aye, what Merzedes said.. I've been here for 8.  Holiday time, people getting set for finals, etc.  

Also what Argyle said...people ARE around.  It could very well be, however, that of the people that are around, no one, unfortunately, is interested in your story at this time.  The best think might simply be to put it back on the site come the new year when activity picks up again.  In the meantime, it will give you more time to work on your story, backgrounds, etc, if you still have some fleshing out to do, that is.

Best of luck!
Logged

If Woody had gone straight to the police, none of this would ever have happened."
Dream Weaver
Beginner
*
Offline Offline

Posts: 5


« Reply #5 on: December 05, 2010, 01:16:56 PM »

Well, thank you all for your words of usual time frames. I work retail myself so I know of how busy this time of year can get. Barely had time to get any Christmas shopping done, only just started that today.

If worst happens, I'll take it down and reapply it in the new year. In the mean time, anyone who wants to offer CONSTRUCTIVE feedback on my story, by all means please do. It's been a while since I've ran an interactive story, have got used to writing by myself in recent years, so, all will be welcomed and taken on board.
Logged
argyle2001
Scribbler
**
Offline Offline

Posts: 168


« Reply #6 on: December 10, 2010, 01:56:40 PM »

Well, then, let's get some constructive criticism up and running....

[I'll warn you, though: I'm not the sort to pull punches.  None of this is intended to be insulting or demeaning, but unvarnished honesty can easily be misconstrued as cruelty.]

The first thing to attract a player (or repel one) is the Title and the one or two sentences you manage to cram onto the home page.  It's a tight fit, and whatever it is we really want to say gets chopped down into what we'll settle for instead.

To my eyes — I cannot speak for anyone else on this, but I expect there will be a few who agree — the title gives the impression that I've already missed something.  "Novaridium - Twilight's Cityscape" implies two potentials that I have since determined to be wrong, but did not know at first glance:

  • Assumption 1: This game is based on a set of published rules, for a system called "Novaridium" — and I've never heard of it.  Since games based on a system generally require an understanding of the system, if not strict adherence to it, I might as well skip this one.
  • Assumption 2: There was a previous game called Novaridium, either here on StoryCrafter or somewhere else, and the SC is running a sequel.  It's Novaridium: The Next Generation.  He's probably hoping to cast his original players, and any new players he allows in will be buried in back-story.

Nothing in the Prologue or Rules reveals either of these to be true... but those were the two things that popped to mind when I first read the title.  Either of those things would be intimidating to a lot of players.  If so, they won't read any further than the title.

I would suggest that the title doesn't really need the name of the city.  And, if you really want it included, it should be included, not just attached.  How about "Novaridium in Twilight"?

Also, the name of the game doesn't need to lay it all out.  You could just go with "Novaridium".  The mystery ("Hey, what's that?") gets people to read more.


Then we get to the short description: "In the modern world, many believe the art of magic to be dead. It wasn't dead, magic was all around, coursing through the world like blood pumping through the heart of a man."

It's wordy.  Given what I said about usually needing to cut down what we want to say to what we'll accept, I'd really like to see what your original draft was.  (Yes, I'm being very presumptuous.  Maybe your first draft fit the allotted space with no problem.)  But, space requirements aside, it's still wordy.

In the modern world, many believe the art of magic to be dead.  Why 'in the modern world'?  Novaridium is obviously not on Earth.  If it's Earth, then it can be the past, present or future.  If it's some other world, the time is always NOW.  It's *their* NOW, but it's NOW.  So it doesn't need to be the 21st century, either., as the Prologue says.

You're working too hard to imply that times have changed.  If magic is believed to be dead, then it was once believed to be alive.  There's your reference to how times have changed.  Your opening sentence should be closer to "Many believe that magic is dead."  But from there, you CAN build, as long as you add things that help you get where you want to go.

You can make it more personal: "Many would tell you that magic is dead."

You can make it more about your unique setting: "Even in Novaridium, magic is believed to be dead."  ("Even" lays the groundwork for the Prologue, which talks about it as the center of the universe.)

You can emphasize the role of the player (who will surely be in the fringe that knows magic to be alive), by reversing the focus of the statement:

"In Novaridium, not everyone believes that magic is dead."

And you can STOP there.  This already leaves the player with the inference that there IS magic, and that magic will be central to the game.  The rest, about magic flowing through the city like blood... it's a tired cliché, and isn't needed at all.

Also... your second sentence makes your worst error of all.  You switch tenses.  It's a mistake I catch myself in, from time to time.  That's why we proofread before we post.

With that simple gaffe — in the all-important place where you try to grab people's attention and make them want to read more — you lose your credibility as a writer.

I'm sure I've said more than enough for now.  If this hasn't mortally offended you, and you want my impressions of the Prologue and Rules... just say so.  If you'd rather that I not provide any further review of your work, feel free to say that, too.
Logged
Dream Weaver
Beginner
*
Offline Offline

Posts: 5


« Reply #7 on: December 11, 2010, 07:20:03 AM »

I am not mortally offended at all. It has been making me look over the prologue and such objectively. What can I take out, what can I add in, ect.
I didn't realise setting up a free form story would be as demanding as a linear based story. Not to say that's why I chose it, I chose it because I saw it work very well in a story I used to be part of three years ago. Still, I guess when you're setting it in such an obscure world as the one I'm portraying, and not one everyone has heard of universally, I can see how hard it gets.

I would welcome any additional feedback, but may I ask you send it to my inbox, as I am more likely to check that then this forum, and will get notification of it's arrival.
Logged
argyle2001
Scribbler
**
Offline Offline

Posts: 168


« Reply #8 on: December 17, 2010, 12:30:46 PM »

...and I *will* get to that (eventually).

Everyone is trying to get their business accomplished by the end of the year, and somehow it all becomes my emergency.
Logged
Channain
Beginner
*
Online Online

Posts: 86



WWW
« Reply #9 on: December 18, 2010, 10:28:02 AM »

Well... You are THE MAN, Jason.
Logged

"Anything worth writing is worth obsessively rewriting."
~ Patrick Rothfus
Merzedes
Scribbler
**
Offline Offline

Posts: 150


If justice is the dish, then I am your waitress.


WWW
« Reply #10 on: December 19, 2010, 06:32:19 PM »

Don't give him the big head, Channain. You only encourage him. It doesn't matter that it's true.
Logged
RPGuru
Beginner
*
Offline Offline

Posts: 21


« Reply #11 on: March 20, 2012, 04:32:17 PM »

Love the sound of grasshoppers, tumbleweeds, and the wind across the desert.
Logged
Merzedes
Scribbler
**
Offline Offline

Posts: 150


If justice is the dish, then I am your waitress.


WWW
« Reply #12 on: March 22, 2012, 07:59:54 AM »

The Forum never has much traffic. Not a lot of people visit here regularly.
Logged
RPGuru
Beginner
*
Offline Offline

Posts: 21


« Reply #13 on: March 22, 2012, 05:55:56 PM »

Post it and they will come...
Logged
Pages: [1]   Go Up
Print
Jump to: