First of all, let me just point out that I am just using the name "Tooth & Claw" as a kind of shorthand/signposting. There was a game with this name not very long ago and we were just starting to have fun before the SC just shut it down without warning. I might have taken over the game given a chance but I wasn’t so I am going to have to start from scratch. This is partly a "checking for interest" partly an advance advert, but mostly a discussion about the setting. (I wasn't sure where to post it.)
I'm expecting that some of the original players may be tempted back, so that is why I used the old name as a rallying flag. I will probably change the name when I'm ready although it
is a cool name.
The game is going to be basically anthropomorphic fantasy (animals with human characteristics – i.e. walking on two legs, wearing clothes, talking, using weapons and tools, etc.) - roughly medieval period although we can discuss that as well.
The first thing I want to discuss though, is the problem of "beasts". If the animals are sentient then what takes the role of "animals" in the world? What do we eat? What do we ride? What pulls our plows and carriages? Etc..
There are, I think, two basic approaches:
1) Use reptiles/insects as beasts and make it so that only mammals have "evolved" into anthros. All other creatures have developed more widely and larger to fill the needs.
2) Use a "side by side" evolutionary model. As humans exist alongside apes in our world, so we would have, for example, humanoid cats and animal cats. This is the Pluto/Goofy model.

Each has various pros and cons I think. There may also be room for some kind of "compromise" between the two basic types (e.g. as in the Spellsinger books which have beastly reptiles (with some exceptions) but intelligent insects and also include Humans). Which raises another question - do we include Humans as well as animals?
Please discuss (this aspect in particular, but about the setting in general).