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Assault On Trolltooth Pass
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Topic: Assault On Trolltooth Pass (Read 479 times)
The Magician
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Posts: 19
Assault On Trolltooth Pass
«
on:
June 13, 2006, 12:06:21 PM »
The War Of The Mages is over.
For almost twelve years, the Mage's Guild has been torn apart by the treachery of Magnus Khan; the necromancer who rose from their own ranks to dominate the world of Gherosima. Yes, the war is over and Magnus Khan has finally been captured. However, it is whispered that many of the mysterious black hooded mages - also members of the Mage's Guild who disguised themselves during the battle against their comrades - still exist...
Six months have passed and Gherosima is slowly returning to peace.
But nothing ever goes the way it should.
Transported by air to Veronis - the capital of the Mage's Guild - a sudden attack forces those guarding Magnus Khan to land in the town of Trolltooth Pass. Locked away inside the walls of the town prison until help can arrive from Veronis, Magnus Khan should no longer be a threat.
And then, on the outskirts of the town, come the black hooded mages...
*
This is the idea I have for a game based on Assault On Precinct Thirteen. Player would take on the roles of Khan's guardians (low level wizards), townspeople or even prisoners. There will also be a slight mystery involved as the heroes attempt to work out if there is a traitor in their midst... I haven't decided on a rules system yet as I simply wanted to see if there was enough interest in the game idea. Any takers?
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Lex
Site Admin
Hack
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Posts: 418
Assault On Trolltooth Pass
«
Reply #1 on:
June 14, 2006, 07:02:18 AM »
Sounds very intersting. Alas, had I more time to commit...
Best of luck with it, though, should you get any takers. :)
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If Woody had gone straight to the police, none of this would ever have happened."
Tzuppy
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Posts: 12
Assault On Trolltooth Pass
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Reply #2 on:
June 14, 2006, 06:34:40 PM »
I'd definatly be interested provided that the system isn't something like d&d (and even if it did I might be able to stomach some alternative d20).
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